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Post by `{ E }ver { M }ore& on Mar 17, 2012 20:38:26 GMT -5
Special Powers >> If you have read the rules and character information then you know that your character is given ONE power! Now these are given to your character by a staff member and if we find you have been abusing it, it can and will be taken away. Now after your character is accepted we will write which power that your character has and then write their name down on a list. For now we will give away EACH power before doubling up the powers. Since we are just starting we will allow you to request a power in a PM, but remember we are allowed to deny you that power.
- Technopathy
-- Ability to manipulate technology. .
- Telekinesis
--Ability to manipulate and control objects with the mind. Not visible to the naked eye.
- Healing Factor
-- Ability to heal rapidly, but consumes a lot of the persons energy. Usually given to Healers.
- Invisibility
-- Ability to render the user unseen to the naked eye.
- Superhuman Endurance
-- Ability to have a higher resistance to one or more forms of damage before being injured as well as the ability to exert ones self in an activity without tire.
- Superhuman Agility
-- Ability to react faster than a normal hybrid and to possess greater flexibility and with higher/farther jumping capacity.
- Superhuman Senses
-- Ability to see, smell, taste, feel and/or hear more than a normal Hybrid
- Superhuman Strength
-- Ability to have a level of strength much higher than normally possible given their proportions.
- Superhuman Tracking
-- Ability to track an individual or object through supernatural means; sometimes referred to as "pathfinding."
- Superhuman Speed
-- Ability to move, run, fly, react, think, and sense at speeds much faster than a normal Human
- Night Vision
-- The ability to see clearly in total darkness.
- X-Ray Vision
-- Ability to see through solid matter.
- Heat Vision
-- Ability to burn objects with one's gaze.
- Freeze Vision
-- Ability to freeze objects with one's gaze.
- Wallcrawling
-- Ability to adhere to solid surfaces, including walls and ceilings.
- Waterbreathing
-- Ability to respirate through water. Able to breath underneath water for long periods of times. Sometimes day depending on how long the person has trained with such power.
- Empathy
-- Ability to read or sense the emotions and/or control the emotions or feelings of others. Can also see Auras.
- Precognition
-- Ability to perceive the future
- Telepathy
-- Ability to read the thoughts of, or to mentally communicate with others.
- Light Manipulation
-- Ability to control, generate or absorb light particles.
- Aerokinesis
-- Ability to control, generate, or absorb air or wind.
- Cryokinesis
-- Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control, generate, or absorb ice.
- Geokinesis
-- Ability to control earth; sand, stone, rock, lava, dirt, or other minerals.
- Electrokinesis
-- Ability to control, generate or absorb electric fields.
- Pyrokinesis
-- Ability to control the kinetic energy of atoms to generate, control or absorb fire.
- Chlorokinesis
-- Ability to control, manipulate or animate plant life.
- Hydrokinesis
-- Ability to control, generate or absorb water.
- Atmokinesis
-- Ability to control or mentally affect the weather.
- Power Mimicry or Absorption
-- Ability to copy or absorb another's powers or skills.
- Mind Control
-- Ability to alter the perceptions of others, and general ability to control the actions of others with the mind. Takes years to learn to its full strengths.
- Possession
-- Ability to take control and inhabit the body of an individual. Takes years to learn how to control this to the point of being able to successfully complete it for long periods of time.
- Duplication
-- Ability to create physical duplicates of oneself.
*NEW*
- Dream Walking
-- The ability to walk through peoples dreams and communicate and see them as if it were happening in real life. Anything that happens in the dream is carried on after. Say you got in a fight and got scratched. You would wake up with a scratch. You can't kill someone in their dream. They would wake up.
- Animal Communication
-- The ability to communicate with animals.
- Blending
-- The ability to blend in with your surroundings like a chameleon.
- Dead Communication
-- The ability to conjure and communicate with the dead, but you are the only being able to see the ghosts.
- Infliction
-- Able to inflict hallucinations on someone as if you were in a dream. They wouldn't be able to last long, but can last long enough to catch them by surprise.
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Post by `{ E }ver { M }ore& on Mar 22, 2012 22:14:02 GMT -5
Taken Powers >> Powers that have already been given and claimed by other members, which means you will have a better chance of having one of the ones that aren't taken.
Packs -
[X] - Nigra Ales [X] - Nguva Taka [X] - Aina Jicho [X] - Hila Ulimi [X] - Loner [X] - Other
- Technopathy
-- Jonathan and Matthew Carter
- Telekinesis
-- Nix Night
- Healing Factor
-- Teddy Grays
- Invisibility
-- August Seung -- Thalia Montgomery
- Superhuman Endurance
--
- Superhuman Agility
-- Sparrow Harper
- Superhuman Senses
-- Glenn Satin
- Superhuman Strength
--
- Superhuman Tracking
-- Mint Frost -- Naedriche "Two"
- Superhuman Speed
-- Mariel Dupont
- Night Vision
-- Suede Wright
- X-Ray Vision
--
- Heat Vision
-- Jet Eager
- Freeze Vision
-- Pearl Bale
- Wallcrawling
--
- Waterbreathing
-- Jayce "Cole" Jones
- Empathy
-- Ariadne Grace
- Precognition
-- Athena Crown
- Telepathy
-- Selene Nyx Lpswitch
- Light Manipulation
-- Samantha Drake
- Aerokinesis
-- Airous Fai
- Cryokinesis
-- Vaarre Navare
- Geokinesis
-- Thomas Gage Rider -- Lily Night
- Electrokinesis
-- James "Jamie" Night
- Pyrokinesis
-- Raven Raylar
- Chlorokinesis
-- Lily Night
- Hydrokinesis
-- Chloe Portman
- Atmokinesis
-- Mystic Veilwing
- Power Mimicry or Absorption
-- Valentine Black
- Mind Control
-- Sarah
- Possession
-- Annabelle Reeves
- Duplication
-- Marley Freefall
- Dream walking
-- Draegon Labyrinth -- Tony Magnox
- Animal communication
-- Tain Forest
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Post by `{ E }ver { M }ore& on Mar 27, 2012 10:59:18 GMT -5
The Powers Guide
>> I have had a few questions on how the whole powers thing works so I have decided to create a guide for you to help you better understand how the powers work. Using two different categories. -------------------------------------------------------------------------------------------------------------------------------------------- Created Hybrids >> Created hybrids are made in a test tube. Scientists take what is needed to create a human baby and add a special type of animal and power. Once the baby is born from a machine that is specialized to birth a child then it is taken to a small nursery. Hybrids grow a lot faster then regular humans and this process is fastest when they are babies. Skipping almost a complete stage of it's life. Going from newborn to toddler in only a matter of days. After the child hits the age of 5 their growth begins to slow dramatically. Scientists usually keep the child up until the age of 8 which is when the child will start being able to process their powers. Once they turn 8 they throw them out onto the island and move on to their next masterpiece. Avian-human hybrids are the only hybrids that do not shift. They are created to be humans that carry wings on their backs. Yes that means they are born with the wings attached to their backs just like an arm would be. The wolf-human hybrids can NOT morph until they reach age three. After they reach that stage they morph uncontrollably up until they turn 5. By then they should have a grasp on morphing. All hybrids powers don't come into until they are 8 years of age. Once they reach the age of 8, if in a pack they will be guided on how to use their powers until they turn 15 where they will then be moved to one of the three positions: Hunter, Guardian, or Healer. Each position plays off of their strengths and how they use their powers. The process is a lot slower when a hybrid chooses to be a loner. It is harder for them at such a young age unless they have a more experienced hybrid teaching them on how to use their powers. For some they don't learn how to use their powers until they're 18 which could be a difficult task when being a loner. A hybrid DOES NOT reach their supreme powers until the age of 18. By then they are learning the hardest techniques and grasps on their powers.
Forced Hybrids >> Forced hybrids undergo a very painful transformation than those who are born, or created. Depending on the age of kidnapping then the hybrid can differ. If taken from the states at a very young age and injected with the genes then they usually will follow the same power process as a created hybrid. After injection the newly made hybrid will undergo a coma for at the minimum a week and once they wake up they either remember their past, or they don't. It is a very painful process to undergo. The wings must grow from the back, if you are an avian-human hybrid, or they must shift for the first time. The shifting is more painful than the wings. If changed during the teen years then they must wait 2 years before they can even process their powers which puts them behind in training.
[BEFORE YOU CREATE YOUR CHARACTER BE SURE TO POST IN THE POWERS REQUEST BOARD SO THAT YOU CAN RECEIVE YOUR POWER FIRST!]
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